Hoi4 japan templates. Maby add in a few motorized arty for good measure.


Hoi4 japan templates Maby add in a few motorized arty for good measure. Go ahead and start exercising your divisions to lvl3. Use the exp from training to fix your infantry templates. In your case, that would be 2 width horse and light tanks with said example on a rampage: A collection of all division templates and tank & aircraft designs for any minor and major nation. By now, you should have two 24 stacks of 12w INF, one stack of 24 cav and motor, and 4 SNLF Marine divs. So Idk, I usually put 3 to 5 battallions of cavalry for a cheap and decently effective resistance suppression. As marines, these are nearly unstoppable (with air and shore bombardment) on naval invasions unless the enemy last stands, and can push through swamps and across rivers with ease (or at least help your tanks do so). Go to hoi4 r/hoi4. ) 7-2 inf. For China, you could probably go for 10-0 or 7-2 infantry, China mostly has 6 to 8 width infantry anyways as those are the templates they start with. Using this The latest version of this guide is now available at this link: https://youtu. same as japan 40w template but replace supply with AA tank (singleplayer) 20w medium + mech (arty + shovs + aa ++ armoured cars + signals) should have 25 at least by '41 also give me a Come and see which Hoi4 infantry templates might work best for you when going against other nations. Japan starts off with 100 stability, 100 war support, and 60 divisions. In general I find myself in low supply situations a lot with these nations (ex: jungles of South America, Africa, China). Sources: Hoi4 wiki - japan Go to hoi4 r/hoi4. Oh and be deliberate 40 width is fine, but I prefer 30. If you are looking for xp the SCW will provide plenty for your template needs to deal with China. This prevents Japan from simply cancelling the non-aggression pact with you. -Want to cheese AI as Japan or in general early game: Put light tanks with good armor as recon tanks in your inf. just make optimal templates(10-22 width basic shit inf spam "frontline fillers" w support aa as the minimum, 42-45width mechmarines for invasions and 42w tanks perfect Currently my 'strategy' is to defend ports with my weaker default templates, and use my main infantry divisions to defend along rivers. This is all just Imo though. Use of 10-0 and 14-4 templates make it all come together. As far as division templates go, once you've annexed Nationalist China's territory but are either awaiting Japan to declare war on you/waiting to Provoke Japan, you can use Nationalist China's industrial capabilities to crank out artillery, or just focus Go ahead and spend some that banked Army XP into Tip of the Spear (TotS), for both the extra 10 naval invasion capacity, and to buff your SNLF Marine template into a 30w space marines. I've been stuck between these 4 templates. Not in 1936. A Heavy TD in your infantry templates (low speed, doesn't matter) will cause the AI all sorts of All outcomes are beneficial to Japan, but the best is to fight as long as possible and draw, for max Army XP. Like in real life, Japanese armour may not be the best but well more than sufficient against early China. 10 light tanks 4 motorised infantry and 2 artillery. Excluding the African Division, this division template is the quickest and most aggressive template on this list. Cheap as hell to make and they still manage to help you defeat the crappy Japanese divisions that have The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or join the Discord server if you are interested in applying for a dev position! As japan i need to beat the US fleet which i find very difficult! How can I make a fleet that can withstand it? Should I refit all my starting fleet, or make a new one? Go to hoi4 r/hoi4. Hard to say whether one should really create a separate template of them. (Just a little war score is enough to puppet them faster than Japan does) However, If I play as commonwealth countries like Australia, South Africa or else, I just make few expensive 40wth divisions, like Space Marines or Panzer divisions. Oh you were against Dankus? He's among the best multiplayer HOI4 players so I wouldn't feel too bad, especially as a first timer. Just fyi they will be nearly useless as the terrain Japan fights in, barring shenanigans, will destroy your reserves and make you unable to keep pace with production Reply reply Inevitable_Rich4621 China's main strength is its manpower, so you want to maximize the number of divisions on the front lines while maintaining enough supply. With the highest breakthrough and recovery rate, the victories that this template will bring from the sheer speed would make Erwin Rommel jealous. And then the left half down to marco polo bridge. I alternate between those two, recruiting another division whenever my equipment stock is high enough, choosing the better template if my AA stock is high enough. New comments cannot be posted and votes cannot be cast. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by I don't think there is a point to having non-special forces infantry templates specifically for offensives. Completely filling your combat width gives you the opportunity to bring the most force to bear on enemy divisions in a given province. Best Cavalry Template in HOI4. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you #hoi4 #japan #ad Want a Tiger Tank Desk Pad? → https://epicdesk. Reply reply Just because it’s not a MP meta templates doesn’t mean it can’t work. nðBr7†¡²ulÔÈ’G’I ÒÿïÛì¿ð¯Úüÿǻțl H´zœ³ÑÞgŸà– ª(‚¢ÐZS˜ @ }ö9÷ܪ /é ! ÈÑ The standard template I use (and modify as needed) consists of 6 battalions with recon, engineering, and artillery support companies. I lost track of how many times I got navally invaded. 10/0 might be a lot cheaper on your industry to produce, but manpower wise is more expensive. I see you have met the resident tanks spammer u/vindicator117. Question I am a new player and I am having difficulty as Japan defeating China. In case of defence 9/0 with Supp Arty, AA and Engineers are Meta for being cost-effective at defence. gg/owb If Go to hoi4 r/hoi4. That will really help when using them to clear pockets or do your battle plan. 25 votes, 10 comments. I've heard of the light spg strat as Japan, but what specific template should I create? Reply reply Just because you can't mess with division templates at first it is one of the funner ones to play though. Once you will be in an offensive war, you will most 14-4 inf. Seize the port and surround Nanking. Tip: send attaches to Spain and Japan to get additional army exp Reply reply 2001zhaozhao Is this a good template for rushing my research and use it? 2. Is this viable? Do you have a different kind of Template to use Amtracs for Invasions in the pacific? I don't plan on researching amphibious Tanks. shop/collections/bitt3rsteelA comprehensive guide for Japan in Arms Against Tyranny! Glory o Players who want to take their Marine templates to the next level in Hearts of Iron 4 may want to experiment with the following combinations. but everything in Hoi4 is a series of trade-offs. The 6 battalion infantry template r/hoi4. I have had about 250h in game, most of them however in europe. The 18 Width Infantry Template The 28 Width Infantry Template The 42 Width Infantry Template Pure Infantry. I kicked Japan's ass by just adding 2 line arty to the default templates of both garrisons and regulars. This is a monster when comes to destroying tanks. 40 width better anti-tank template Military Police Template. Starting out, put the nearest supply depot on 3X motorization. Good luck buddy, Japan is a very fun nation to play! MojordomosEUW • convert all units to the last template, produce only guns, and one factory on support and one on artillery Hi, I’m playing as Japan and having a hell of a time with resistance since all the countries I invaded joined the allies and there still hasn’t been a peace conference. So, my goal is to spread the war to other regions. Question I finished a China run yesterday which I don't really do too much because I spent too long driving Japanese off continent(Sep '43), and spent even more time building up afterward resulting in most of the world falling into Axis hands, making a victory over them improbable. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Navy Guide Go to hoi4 r/hoi4. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. Here's information on the Table of Organization and Equipment (TO&E) for the US Divisions. upvotes Is this a good template to naval invade japan with ? A somewhat more useful template, that is along the lines of a space marine template, is mixing in a fast medium tank battalion into a mechanized infantry division. The first phase of the war is defensive, and basic infantry templates should work well enough, with potentially adding in a few Eng and Arty support to hold key positions along rivers and mountains. Due to small industry and poor supply tanks aren't really an option and china is weak enough that attacking with infantry is viable, meaning the meta 14/4 and 10/0 templates work great(and maybe some tank recon for cheap armor). If I had to recommend a nation to play I would say the U. Haven’t played in a while (since September 2022 iirc), back then the best infantry template was 8/10 infantry battalions full support, has it changed since then? If so what is it now Go to hoi4 r/hoi4. Pure infantry can be useful because it is cheap to produce and uses minimal fuel. Military police gives a buff to the suppression stat which is used to calculate how many units you need to garrison. Hearts of Iron 4’s division designer gives players a whole lot of freedom in creating their ideal divisions, but what exactly is the most optimal design?Well, that depends on the theater. Offensive inf with Arty to push with. Good Division Template for Millenium Dawn? upvote r/hoi4. Also nice if you lose the Marines to be able to make more without waiting to create new 2 widths (though if you lose them, you're probably out of manpower. I open new fronts to the south with 4-5 naval invasions. The Hohei has 24 width, Engineers, and Recon. r/hoi4. Also good luck once you hit all the terrible infrastructure & terrain in China and your tanks all break down and you can't replace them. I am sure, that I am supposed to get my Industry by taking over China, however here is already my problem. If your regular infantry divisions aren't enough then adding some artillery won't do much. If I were making such a division I would use 5/0 paras with support arty, that way if you lose a division or two it's not the end of the world, and stack CAS to deal damage. I saw a BICE campaign which had 6x Mot, 8x Light Tanks, and Mot recon, horse recon I think?, Div HQ***, Eng, Field Hospital, and a maintenance battalion attachment. But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. Japan had more than one airborne division but only one that actually consistently was used as such. Since all of them are important and useful for most players, we will go through some of the best 21 votes, 12 comments. Also, probably want to just convert the 50wodths back to 2 widths. This is my first HOI game so sorry if this is a 10 infantry division templates of all different sizes you could use in your next campaign . As Japan you really can't delete your army nor should you want to. upvotes What is the Go to hoi4 r/hoi4. Members Online. It means 12 Infantry and 3 Artillery in a division; 99% of numbers like this refer to Inf. If you need MORE time to defeat the warlords/build up than the non-aggression pact, you can make a division template of 2w infantry and shit them out, putting them on the Japanese border. This guide is singleplayer oriented and used for causal gameplay. Meta templates are min-maxed templates, they are the most cost effective solution for a particular problem. Which infantry template is better against Expert AI China? 2. -----Bu template ise For example, as Japan having a healthy number of TAC and Heavy Fighters does make the Pacific Campaign a bit easier. Infantry will increase a division's width by 2 and Artillery by 3. Plese don't "LOL do you even play this game?" Japan can land with a simple 14/4 marines into a ports as well as along the cost and after get the cav flood. United States. . Before the war I make 40 width 14 inf 4 arty with recon, eng and support arty to push and 20 width with pure infantry divisions with support arty and eng company to hold the line. The Cuton-chi has 12 width and no support. Also Japan starts out with the Grand Battle Plan doctrine. While some must-try Division templates need tinkering to fit Change the MOT template, not the armor one. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. Discussion I tried upgrading to medium tanks and I'm getting this notif that only says "No template" and I have no idea what it means. I also added support anti air engineer company cavalry recons and support artillery. If you get that you can edit your marine template for free and it gives you +10 Naval invasion capacity For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty(4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Cavalry rush to conquer all the Japanese mainland holdings. Welcome to HOI4 and the HOI4 Reddit. Duplicate it first, then change it from 12 MOT brigades to 5 MOT 5 LT, add Engineers Recon and Support Artillery companies. Division templates are the key though. Once at war with China xp will not be an issue. So if you're like Japan you can shit them out in One of the most satisfying moments I've had in HOI4 was launching 15+ simultaneous invasions with Japanese music blasting and massive carrier battles in the background (just added artillery to the inf template,then i just kept doing encirclements after i finished escalating the war in china,I gotta ask tho what do you consider a faliure as Best Japan template? I'm kind of a newbie and I keep getting bogged down in china until 1940-1941 even with all my bonuses active. I've tried 14-4 infantry with naval invasions (which were What is the best fighter template that can be created? Question Archived post. 12) Tip Hello people. Chinese inf cant pierce it and you have an even easier time in china. And falling back to the even cheaper basic initial template (no engineers? I forget) If necessary. This template shows its worth in the pacific campaign, whether you’re in a country like America or Japan. Honestly I don't remember the whole template but I only really used it for encirclements in the beginning because of the speed. This means that 84% of the Japanese army A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. So here's a simplified breakdown of some popular division templates that you may wish to use: All divisions are using the same 3 support companies, all divisions shown were made as Germany on day 1 of the 1936 start with no extra equipment Go to hoi4 r/hoi4. S is a good starting nation to understand the lay out of the game and then move on from there to Germany or Japan. I used a similar template that didn't do that well. As India you don't really need many divisions to deal with AT because you're primarily trying to hold the riverline of hills/mountains in I've been playing Japan, experimenting with different widths against China and the different countries in Asia, pre-41. Hearts Hoi4 Naval Guide [Japan] Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until later in the game. Lots of Japanese troops. What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? o The Right Templates I'am pretty much playing Multiplayer only everyday and you can rly see that some people don't know how to design the right divisions. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty(4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. ADMIN MOD Optimal template as Japan in China? (MP) Question I usually go superior firepower for the soft attack, make a standard 20 width template with two The Japanese will have a lot of troops on the mainland and they will attempt to get them to Japan. but later they can attack at will regardless of planning. These guys don't offer much offensively, but they are exceptional on the defence. A formation of 3x Inf, 1x Eng, 1x AA, 1x Art (light Art in a current mod) does the job. If anyone has any good ideas about which ones might be better for certain I’m wondering if I should just aim for the white peace event by pushing japan off the continent, or gun straight for total victory (and that sweet imperial navy) by getting shitty-template divisions to hold the China front while I rush Korea for an assault on mainland japan by paratrooper capturing a port and shipping my good-template army over. Best . It is quite effective if you have enough air support. This guide is a strategy for a very strong start as Japan, one that enables you to take over at least the USA, Iran, Siam, China, and the great majority of the USSR before 1942. "Meta templates" are not templates to be used against AI. Also what are the best templates for Asia (More specifically Japan) for A) taking out china B) Taking out US by island hopping to Alaska then taking Portland ( I imagine speedy units Those are the main meta templates, more or less. If you’re attempting to break onto islands with strong garrison divisions with coastal defenses and bunkers, this can be a great 20 width infantry template. Their role to never fight (maybe pin here and I think the original template with support artillery. So as a new challenge I wanted to try out Japan. I mostly play single-player so I don't know much about mp meta. SP Spain - Send whatever light tanks you can equip, rest should be large infantry divisions. Also don't forget to use the escalate war decisions which gives With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. What is the division templates TommyKay uses for “Main”, “Def”, “Tank”, etc? Archived post. tanks. This is a weak template in most cases, but can work against the AI and bad players. If your navy is attacking shipping in the areas between the Chinese mainland and Japan, you will interdict and sink a lot of the Japanese convoys. this hoi4 japan mtg templates video is going to show some of the best Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Somehow China Kicked Japan at Historical 2. I would probably just add 1 Artillery to the default infantry template making it 21width, use a couple of armies of the colonial garrison template as line holding units. I also play some of the second rate majors like Italy or Japan. Share Sort by: Best. so can someone tell me what are the best div templates for al units for Japan Archived post. Without going into templates, there are several key things to keep in mind for the Sino-Japanese war. Seems better option to add an artillery battalion and get 27 width infantry divisions. paras are still very likely to die compared to other special forces, so you still want a small template, even if it's meant to be more less combat capable. 398K subscribers in the hoi4 community. Your starting base Infantry template is fine to bust Chinese divisions which will be lacking in SA. But it is definitely not a nation for starters. It's perfect for countries that don't have the industry to make tanks. Most importantly, the guide covers the actual conquest steps and the strategy that will cover the war. true. With a 3 battallion template + MP as Spain I was able to tone down all resistance around Iberia with just Local Police Garrison law. But make sure they have significant Artillery backing. This creates 4-5 different small battlefronts. In 1937, after the Marco Polo Bridge Incident, Japan declared war on China, beginning the Second Sino-Japanese War in which Japan For a Japan game I want to do Amtrac Marines. This subreddit is for both the Japanese and Global Go to hoi4 r/hoi4. Luckily, I’m here to walk you through the most optimal division templates in the Players who want to get into war with a powerful army first need to learn how to make the best Division templates for their country. Only the Japanese - Chinese Border, not the border with the puppets. The tanks force the original breakthrough, the bicycles follow up. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. You will read a lot of suggestions for 14 infantry, 4 artillery. (air/supply management much different ofc). Open comment sort options. In general, your goal is to win the war (almost always), Spain and China/Japan are the most common nations to send volunteers to, and if you're in MP, the rules will say "no tanks in volunteer forces". Only weakness with bike troops in general is that you can't use regular artillery with them due to the speed, so you either have to use mot/mech/SP arty, or be satisfied with just Variants: The real situation where this template is useful (for basically every faction but Japan's) is in special forces form. be/cs-jlC_IzlAFor all of my guides I also always make dedicated spreadsheets wh So making small marines should not be something you do because you have easily field 15-20 15/4 marines in 1940-41. It has a lot of soft attack. National focus on industry first. Boom all enemy divisions now have low or no org and suffering permanent attrition. I got the 21 width infantry division down. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. Not as Japan. There are three main types of Tanks in HOI4: Light, Medium, and Heavy Tanks. This comes to a total count of 60 divisions 8 less than Japan’s starting div count so I usually delete the extras to replenish stockpile. You can literally rub your ass on the keyboard and beat them. I personally like having two different infantry templates for China: - 9 INF / 3 ART shock infantry with support engineer and artillery - 9 INF line infantry with support artillery I generally get 24 shock infantry and 24-48 line infantry before the war with China, as well as 2-4 motorised infantry and 3 marines. breaking free via civil war and retaking china to form the chinese empire but I've had an idea for three templates to make up my armies all consisting of 8 divisions each to make up This post made me realize that there are still a number of people that are unsure of what to do with the division template system. I didn’t play hoi4 for a while, so my strategy might be outdated. Members Online • the_lord_of_snails Japan Starting Templates and Supply upvotes r/hoi4. As UK (Germany) and China (Japan, USSR) I didn't build enough tanks to make a difference, due to limited industry. I usually get 30xp from army expansion focus. Therefore, the guide remains unchanged. Put your 3 tank + 2 motorised and infantry on the Japanese-Russian border. I’m fighting Japan and their puppets, how do I fight in the jungles? Archived post. Put everyone on training so you can get experience. Question What should my marine template look like? I usually always play using the default marine template, but it seems to be ineffective a lot of the time. As Manchukuo it's impossible to wage a war against Japan as it is just too weak on its own. The best division for Japan is basically the cheapest mobile division you can get your hands on. and Art. Also, I'm talking about early game, like 1936-1940. Tho 9-1s are my shit now that I just use tanks and motorized to break lines Reply reply This template is extremely expensive in XP and vehicles (though you can get around the XP cost a bunch with the "motorisation drive" office corps ability) so if you can't make that, something like 5 tank battalions and 5 motorised or mechanised battalions plus support artillery, AA, engineers, maintenance and rocket artillery will work fine for Quick guide to Stuff in Hoi4. Combat width is divided into segments of 20 in HOI4, try to keep all units at 10, 20, or 40 width so you don't take penalties for exceeding combat width. Later on you should upgrade this one to 40 width(14infantry + 4 art) 10 width anti-tank template. Carriers get a lot more power ramp than other ships, so they start off comparatively weak, Does this reflect on the stats screen of the template designer or is it something hidden? Japan had a multitude of smaller boarding parties / battallions for invasions on remote locations. Those tanks seem to be pretty OP on the offensive. What about a good armored division template though? Go to hoi4 r/hoi4. The joke there being the Japanese templates are Go to hoi4 r/hoi4. With this updated strategy we will make Japan incredibly powerful!For the other episodes in this se For example what would you have in your division templates for defending Japanese ports? Click to expand I use small divisions (brigades) for port security-everywhere. Useful if Japan lands and you need a force of troops immediately, training be damned, until you can pull the Marines back home. With the meta not being what it once was, there is no longer a ja So basically I am trying to learn the template mechanics in the game and I made a light tank division. Only two of the Japanese templates have more piercing than than but they only constitute 17 of the 107 divisions that are fielded by the AI. Note: While in combat, divisions may have attachments and detachments to/from other divisions. If so, two line battalions of INF / MAR seem accurate to me. For garrisons, use a 2 width calvary (1 cav unit). What should I change. If you add MPs to the template, it does get more efficient to have more cavalry in terms of production cost, not manpower. This template is a fake tank template for minor countries. Yes, you benefit from planning bonus. This map really help calculate how many divisions you can fit in a province without supply problems, so lets take it as a reference point. Personally, I’m a staunch advocate for armour in HOI4. For amphibious assault? Like for island hopping against Japan? Try 40-width Marines. Yeah there really arent that many, most other parts of the world its better to harden up infantry with TD’s or LARM but for japan they are a cheap and easy to use for where they fight plus use relatively little resources than tanks, other The Götterdämmerung update brought some special projects (of which, only the 'underway replenishment' is good technology), and design philosophy has remained unchanged. The guide will cover basics on how to successfully manage the conquest and will cover basics such as templates, focuses, research, etc. The war against Japan is mostly cheese unless you are declaring after reunifying China. Wait out 2 weeks. I thought about 14 Amtracs, 4 Artillery, maybe even Rocket Artillery. Using only infantry allows you to stay at 10 combat width, which offers the best organization for the combat width. I feel that Japan doesn't have very many factories, so I build civilian factories until January 1937. The higher average armor, and overall higher hardness helps such a division be useful on I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. Draw a frontline AND a plan to attack. Japan was the leader of the Axis powers in the Pacific Theater. It assumes a familiarity with the game mechanics, like ordering a naval invasion, as well as basic competency with troop management to get encirclements and the like. In view of the reality that Japan is not very rich in MIC, priorities must be set early on. Support arty helps, but you want that line arty, because Japan doesn't start with artillery. Question Heyo everyone, Just as a quick info: I am pretty much a noob at the game. My go to move with Japan is this: China has a lot of troops and is able to defend well when there is a chokepoint. For defensive templates a 9 infantry, with engineers/support artillery is a good starting point. A mistake lmao Not viable since waking the tiger. I feel like these are good divisions, but I really wanted to ask the community for tips to see if there is anything I can do to make them better. The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as If you're willing to accept that the game will be a mess then sure, Japan offers opportunities to learn all types of warfare. After my first few encirclements I usually switch 1 Army per Army Group to this template, they follow in reserve and do as above. We had a similar interesting strat. I’m sure some may disagree but I’ve found that having 4-6 line artillery is very useful for amphibious assaults against smaller islands. TAC are also great when you want to do some strategic bombing but do not have the industry to dedicate to your air force, mainly because they can perform both bombing and In some of the older versions of HOI4 I could beat China, but now I can't. You should have this template behind the frontline. ôÿ f"MZí wȬI? TgbŒ úãן ÿ!08&àôlÇõ|~ÿïûÓú†súñ¯jfÁnä äiÆtSš6™I›œ@Û3 lVX׶‚,y¥k aüg¦ÖŸ¥Ëé®vH p‘D 2 }–¤“Š3Ý Æq¹@ò‘B Ш%²þ½?Õ ÿ|éÕ ëàî$ Ø]€Qǘ DM‚ i^úçÛôÿë×9Ózä{]—5kO2”. 1400 hours of gameplay and I still can't do this by myself. If you choose this path, the idea is to use a few quality divisions to The main limit is going to be how much army XP you can get beforehand without any wars. Build up artillery. This template is best for encircling and absolutely wreaking havoc on the enemy Given the mechanics of the HOI4, if you don't have enough planes to dominate the skies, then you're better off equipping with AA to debuff the air superiority bonus than sacrifice a mediocre airforce. (Pushing with infantry is typically a terrible idea wouldn't recommend in most cases. What more could I want? 408K subscribers in the hoi4 community. Portrait of Albert Lebrun, President of France 1932-1940 2. But for countries like minors/Japan who don't build many/any tanks Unless Japan does the meme spg tank strat it can be useful to some degree. Japan Starting Templates and Supply . Examples: (7/2, 14/4, 9/1) Width Refers to the size of a division. As your equipment situation becomes better and Japan's becomes worse swap your templates to 40w pure infantry with support divisions. You don't even have to start war with China until 1937 to follow history. It didn't manage to defeat raj and the dutch indies. Pretty much all divisions you create should have those 3 support companies, there's very little reason This is the latest version of my guide dedicated to Japan. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective Go to hoi4 r/hoi4. Best all-around defensive infantry template in 10 INF w/ ENG. in HOI4. It suffers heavy losses on offense and is inefficient Or preferable option to me is just exploit the puppets, like puppeting China for almost infinite manpower. Some consider that World War II actually began with the invasion of China by Japan, first by taking Manchuria and installing their puppet the Manchukuo regime. I'm talking about the template, not the design. I made a 50 width garrison division of all cavalry with a 1944 military police support division, but it’s still hard to get the situation under control without setting it If you make a tank template with a Flamethrower on it, you can save the tank as a flamer. Come join our Discord: discord. Add logistics, and you’ve basically got an ideal template 9/10 I usually go with 9 Mot/4 MotArt and Engineers, SupArt, logistics company, and Mot recon. If that happens then Japanese troops will sink with them. So I'm looking for some division template, land doctorine and overall strategy recommendations for mainly the following countries: German Empire Commune of France Ottoman Empire National France India (any of them) Japan Russia USA (Federal, PSA or CSA) Spain Theres the 2 classic civil war strats either delete the whole army and just start training cav when it fires or the best one for japan is to switch your whole army to divisions with a single arty brigade trigger the civil war and switch back to real templates, the ai will be to dumb to change units. That gives you access to the Spirit of the Army "Tip Of The Spear". After a strong modernization push in the Meiji era and the subsequent First Sino-Japanese and Russo-Japanese wars, Japan has cemented its place as one of the world’s global power and Go to hoi4 r/hoi4. Open comment sort options TNO: The Soaring Eagle is a very in dev submod that will rework the German Civil war in the hoi4 mod, “The New Order: Last Days of To add to this awesome guide If your industry can support it, switch your infantry templates to 9/1s. (sort of the equivalent of a HOI "division template"). I was This guide is for people who struggle to conquer China as Japan in HoI4 historical play through. Easy path to Total Mobilization, bonus manpower, and a great national spirit that gives +10% attack and +10% defense. and I’m in the Berlin-Moscow Axis. best division template for Japan? I tried 40 width which have 14 infantry and 4 artillery with recon, engineer and recon support through grand battle plan doctrine. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I assign my generals like this, Shizuichi Go to hoi4 r/hoi4. Convert your existing armor divisons to this new template (cheaper in experience to adjust this template instead of the armor one you start with). Open comment Japan Starting Position in HOI4. Japan is particularly well suited to this as they get a pretty nice garrison template that is both stronger than most mainline templates and pretty cheap to equip. Was about restoring the Qing empire what is the best templates to beat japan? With the industry of manchukuo Infantry hold the line against Japanese troops, especially the ones in China. It's very efficient as german and soviets through mobile and R5: I have been playing hoi4 for probably 3 years now and I’m still not sure if I use the division template designer correctly or not. be/cs-jlC_IzlAFor all of my guides I also always make dedicated spreadsheets wh You can't just spam. This is similar to the approach of Japan and the United States. Works well in Consider that HOI4 Japan is working WAY better than real life Japan could have. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox However due to japans lack of aluminum in large quantities it is advisable to create an additional template with either minimal or no support equipment needed to be produced. There's also additional information available here that discusses organization and evolution of the divisions over World War II. This strategy will minimize Japanese casualties, such that you can be looking at something around a 30-40:1 K:D ratio at the In addition I have a better template that adds AA and logistics. The guide is now updated following Trial of Allegiance DLC hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. New comments cannot be posted and votes cannot be cast Go to hoi4 r/hoi4. 24 divisions are recommended for effective use. The latest version of this guide is now available at this link: https://youtu. I'm looking for great Barbarossa-type units, as well as good Naval, and Air invasion ones (Marines/Paras templates). A place to share content, ask questions and/or talk about the grand strategy game Why this Template is Great: Contains nine marine brigades, good for breaking the enemy formation and holding their ground. New Pushing Template early Japan war . Then I change the 4 armored/motorized divisions into a single decent armored template, and those work together to make good encirclements. Make an army with your single Marine Division, Motorised and Cavalry Divisions, and remaining "Chuton-chi Shidan" divisions, this should make an army of 18 total I personally like having two different infantry templates for China: - 9 INF / 3 ART shock infantry with support engineer and artillery - 9 INF line infantry with support artillery Now, Japan starts with two Infantry templates: the Hohei Shidai and the Chuton-chi Shidai. 14-4s with support engineers, arty, recon are fine. Members Online • Koukuubokan. We will exclude weather for my recommendations below, as it is Communist China is, by far and away, my most played nation, and I try to spread around the good advice and strategies here as often as I can. Though the lower-echelon units of a combined arms team may be of similar types, a balanced mixture of such units are combined Go to hoi4 r/hoi4. However, I am losing without fail every single time, so I'm looking for tips / strategies that I can use to defend against Japan and push them back. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. There might be better templates but I haven't experimented with the dlc enough to tell. I do the right half of the historical tree (something kodoha) down to the focus for total mobilization, and then army expansion to change to template and train up to lv 3. So, any ideas? Ty in Best Light Tank Division Templates in HOI4. Tried the Soviet Union as well. One of them is my template. As your friend said here they do have a range advantage. This is because often support equipment will be the largest limitation on your production of units while also being the least necessary. Including Div Templates and Air (1. Best is to keep north as it is and go for naval invasions near Shanghai, and the peninsula between north and Shanghai area. Add support ART if you can afford it, but otherwise that gives you the best +1 I played Japan recently and if you dont bum rush Marco Polo then they'll swarm you with thousands of fully armed troops making victory very reliant on smart decisions and naval invasions I also played as both China's and Japan has had a civil war every time, leading to a stalemate between both Japan's and me mopping up their Korean holdings Go to hoi4 r/hoi4. As a frequent Germany player for example, i found the most effective unit beeing I am curious as to what templates are best for defeating the Japanese and the nationalist? Archived post. Top. nvxzu ibdrtia yghrciq xvd xsdhw cqdayqf jsm xbpgd xoril izguibl